Karma levels. Karma levels in Fallout 3 and Fallout: New Vegas. One begins the game with a value of zero, which increases or decreases based on the player character's actions. There are 5 levels of Karma: Very good: +750 to +1000. Good: +250 to +749. Neutral: -249 to +249. Evil: -749 to -250. Very evil: -750 to -1000.
Karma doesn’t have as much of effect on gameplay as in Fallout, Fallout 2 and Fallout 3, since reputation has a more important place. Unlike reputation, where one can only gain fame or gain infamy, karma can be gained and lost.
Jun 5, 2016 @ 12:14pm. Karma had a bigger effect in how people percived you in Fallout 1 and 2. For example if you ever happen across a merchant in Fallout 1 whether or not they trade with you is based on your karma. If good, they'll do so. But being known as a jerk they'll be like NOPE NU UH! NOT TRADING WITH YOU DUDE.
Overviews. Karma doesn't have as much of effect on gameplay as in Fallout, Fallout 2 and Fallout 3, since reputation has a more important place.. However, it does still exist and if someone catches you performing an action that causes negative Karma against their faction you will often lose reputation with that faction; for example, stealing something from The Silver Rush where a Van Graff can …
Karma is almost non existent in the game. The only use I can see at this point is affecting which companions will follow you. For example, you cannot have Cass as a follower while you remain evil (Technically, you can because of a quest you need her for, but if you talk to her while you have evil karma she will tell you three times to get your act together before she runs off forever).
If it works the same as Fallout 3, Karma is measured as a numerical value from -1000 to 1000: Very Evil: -1000 to -750. Evil: -749 to -250. Neutral: -249 to +249. Good: +250 to +749. Very Good: +750 to +1000. Stealing makes you lose 5 Karma. Therefore, it can be considered completely negligible to your karma level because of how small a value …
What happens if you lose karma in Fallout New Vegas? The player character will get a second warning when their Karma is even lower (-150). After that, she will not complain anymore, as long as the player character stays neutral.
In Fallout: New Vegas, Karma is kept (like Fallout 3, the player never gets to see a numerical karmic value) and reputation returned, and acting now as a measurement of how you are perceived by various factions and towns. In Fallout 4, Karma is not present but rather an approval rating with companions which works on a similar level.]
In Fallout 1 and 2 (as well as other similar cRPG's like Baldur's Gate) if you aren't caught when stealing, you don't lose any reputation points. This, in my opinion, is good. It rewards the player for putting points into lockpick/steal/sneak. In Fallout New Vegas you lose Karma for stealing. To me it makes no sense.
Forums: Index > Fallout: New Vegas general discussion > Bad karma almost impossible to have in New Vegas? I am a huge fan of fallout, especially New Vegas. And while there were many things that I enjoyed about the game I feel like this was the one big thing that I disliked about it.
Far right tab/menu. Believe you have to press X. It'll cycle between your reputation and general …stuff, you can see your karma on the right of the general stuff. kyle78 11 years ago #5. Yeah, the photo says it all, text wouldn't even be needed. Not changing signature until a Dead Space remastered trilogy drops. Boards.
Does karma do anything in Fallout New Vegas? The player character will only lose Karma for killing a non-Evil creature or NPC if they are assigned to a faction that is programmed to give the player character a Karma penalty for killing its members; by default, no Karma is lost for killing Good/Very Good characters.
Donation Points system. This mod is not opted-in to receive Donation Points. I wiped out the powder gangers stronghold only to find that I was a bad guy for "stealing" there stuff so i fixed this little injustice. this is a temporary fix it makes it ok to steal anything from anyone I didnt intend for that I only wanted to make it ok to "steal …
In Fallout 3 you could find an owned locked terminal, and repeatedly enter and then exit the hacking interface. Every time you activated the computer, you would lose karma. Since you never successfully hack it, you could keep entering the same terminal again and again, losing karma each time. I'm not sure if this works in New Vegas, since I …